ANALYSIS – Legendary Wings (NES)
ANALYSIS – Legendary Wings (NES)
Positives:
+ The female soldier is equally as bad-ass as the male soldier. As a matter of fact I didn’t even realize there was a difference other than color at first.
+ Controls are very easy to use.
+ Utilizes both the top scrolling view and the side scrolling view.
+ Satisfying little explosions when you hit the enemies.
+ Nice the way the pulse fire flows out ahead of you in a wave if you fire while you’re moving across the screen.
+ Power-ups give you different types of gunfire.
Negatives:
- Levels can be hard to navigate at times when the screen doesn’t stop moving, especially the underground side scrolling areas.
- The brownish ground area is so multi-colored that some of the enemy blends into the background and the screen gets confusing as it moves.
- Levels are extremely repetitive.
- Easy to lose lives and have to start over (from its arcade heritage most likely).
Thoughts:
~ Continually moving screen makes the game more fast-paced and exciting.
~ There are a LOT of alien bugs in the future.
~ The angel-like soldiers really don’t fit well with the robots and bugs. Something more fleshy would possibly be better.
~ Wonder if they get cold wearing a bikini and a speedo way up in the air like that?
Would Like:
- More close-up “cut scenes” about the storyline.
- Better design for the background colors.
- More and varied levels/bosses/bad guys.
Tags: analysis, Game Design, legendary wings, NES
This entry is filed under Game Design. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.