Game Economy

Thursday, May 6th, 2010

All games, especially MMOs, have an economy. Some are more obvious than others with merchants, character inventory and collecting gold pieces, but most have an exchange of goods in one way or another. The two most important things to answer when thinking about designing a game economy are “How does the player make money?” and “How does the player spend money?” (Money being either coins or items.)
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Game Relativity

Tuesday, May 4th, 2010

What constitutes a game? In physics we are taught the Theory of Relativity, which tells us that things we thought are constant, like the length of a minute, are actually relative to the observer. (From a watch in a black hole the minute would have a different “length”) This follows with game design as well. A game is only a game relative to the individual player’s viewpoint. (more…)

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Sega’s Decline

Tuesday, October 27th, 2009

Sega had struck gold with the Genesis system, and their competitive marketing versus Nintendo was enabling them to pull ahead of the game. Marketing to an older audience and with a wider range of games gave them an edge. However, Sega made some very costly mistakes in how they handled their growing success that eventually led to their downfall. (more…)

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Computer Gaming Picks Up in the early 1990s

Tuesday, October 27th, 2009

In the early 1990’s computers once again broke into the gaming market. It was the improvements in sound quality for the computers that led them to start competing with the game industry again. They already had established graphics technology that surpassed that of the current consoles, and the capability to use CD-ROM technology which came standard in most PCs meant they had the storage space for their games that many consoles had been trying to promote unsuccessfully. (more…)

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Similarities and Differences Between Console Wars in the 80’s and Today

Tuesday, October 13th, 2009

There has always been competition among companies selling the same products, and the video game industry is no different. In the 1980s this competition became a much closer race as the technology of the companies had all become very similar. No longer were companies trying to come up with new technology that no one else had, instead they were trying to come out with the technology first. Consumers were given a choice of systems that were extremely similar and often the only real difference was the games that were offered, or the gadgets that came with them. Many of the systems that tried to rise during this time failed to keep up and weren’t given an opportunity to evolve into todays consoles. (more…)

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The Transition of Games from Mechanical to Electrical

Wednesday, October 7th, 2009

I believe that the move from mechanical to electronic games was inevitable. The world was moving more and more toward higher technology, and it would be only natural that our entertainment industry followed suit. I also think that it was propelled by visionaries like Bushnell and Alcorn. Unpredictable and with an often infuriatingly casual attitude, they never settled for moving slow. Everything had to be new, and it had to be better. That raw drive pushed the other entertainment companies to keep up. (more…)

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